Like the system’s security and data security, keeping a sound knowledge about different wireless security measures is also important to know for security professionals. Wireless security revolves around the concept of securing the wireless network from malicious attempts and unauthorized access.
Modern encryption is the key to advanced computer and communication security. This stream of cryptography is completely based on the ideas of mathematics such as number theory and computational complexity theory as well as concepts of probability. In this chapter, […]
Data leakage can be defined as the malicious practice of the transmission of data in an unauthorized manner to an external agent, destination or recipient with bad intention. Data leakage can be done by any internal organization's employee or any other person. Data leakage is also termed as "data theft - the slow and low approach" which creates a massive problem in the data security industry.
Loop is a concept that is used in almost all Programming languages for executing a single statement or collection of statements several times, depending on the condition. In this chapter, you will know about the effective way or concept through which you can iterate multiple lines in a C# program.
Almost all programming language needs the concept of the data type. Since C# is a strongly typed language, it is essential to inform the compiler what kind of data these memory locations will hold. In this chapter, you will learn about the different data types that are supported by C#.
What Are Constructors? Constructors are a particular type of method that is associated with a class and gets automatically invoked when the classes instance (i.e., objects) are created. Like other member functions, i.e., methods, these constructors also contain specific instructions […]
Access modifiers are also known as access specifiers that are used to preserve the concept of encapsulation of data by specifically restricting the access of variable data using some particular keywords. These are used to specify a specific variable's accessibility or scope as well as functionality within a C# application.